Keynotes
Professor Stephen Brewster |
Dr. Hayley Hung |
Professor Mel Slater |
Conference Schedule
Tuesday 26th May | Wednesday 27th May | Thursday 28th May | |
12:00 | Poster Session 1: Hubs | Poster Session 2: Hubs | |
12:45 | Opening & Organisational | Organisational | Organisational |
13:00 pm | Keynote 1: Mel Slater | Keynote 2: Hayley Hung | Keynote 3: Stephen Brewster |
14:00 | Break | ||
14:30 pm | Session 1: Immersive | Session 3: Audio Quality | Session 5: Video Quality |
Objective and Subjective QoE Evaluation for Adaptive Point Cloud Streaming | Can we still use PEAQ? A Performance Analysis of the ITU Standard for the Objective Assessment of Perceived Audio Quality | Bitstream-based Model Standard for 4K/UHD: ITU-T P.1204.3 - Model Details, Evaluation, Analysis and Open Source Implementation | |
Usability Assessment of a Wearable Video-Communication System | Multi-episodic Perceived Quality of an Audio-on-Demand Service | Inclusion of End User Playback-Related Interactions in YouTube Video Data Collection and ML-Based Performance Model Training | |
PCQM: A full-reference quality metric for colored 3D point clouds | Don't Stop the Music: Crowdsourced QoE Assessment of Music Streaming with Stalling | Classification of Viewing Abandonment Reasons for Adaptive Bitrate Streaming | |
5 minute break | |||
Immersive | Novel | Novel | |
Testing a Quality of Experience (QoE) Model of Loudspeaker-based Spatial Speech Reproduction | Application of Just-Noticeable Difference in Quality as Environment Suitability Test for Crowdsourcing Speech Quality Assessment Task | You Drive Me Crazy! Interactive QoE Assessment for Telepresence Robot Control | |
Textured Mesh vs Coloured Point Cloud: A Subjective Study for Volumetric Video Compression | QoE Assessment of Enterprise Applications based on Self-motivated Ratings | Assessing Interactive Gaming Quality of Experience Using a Crowdsourcing Approach | |
15:45 end | |||
15 min break | |||
16:00 - 17:30 | Session 2 (Hubs - see daily hubs) | Session 4: Hubs - see daily hubs | Session 6: Hubs - see daily hubs |
17:30 | Short Social session | Awards & Closing |
Hubs Sessions
Tuesday 26th May | Wednesday 27th May | Thursday 28th May |
Super Hub 1 | ||
Effect of Environmental Noise in Speech Quality Assessment Studies using Crowdsourcing | Visual Quality Assessment for Interpolated Slow-motion Videos based on a Novel Database | Influence of Emotions on Eye Behavior in Omnidirectional Content |
Audio Impairment Recognition Using a Correlation-Based Feature Representation | Cross data set performance consistency of objective quality assessment methods for light fields | Development and Validation of Pictographic Scales for Rapid Assessment of Affective States in Virtual Reality |
SMASH: a Supervised Machine Learning Approach to Adaptive Video Streaming over HTTP | On Versatile Video Coding at UHD with Machine-Learning-Based Super-Resolution | Quality Enhancement of Gaming Content using Generative Adversarial Networks |
How deep is your encoder: an analysis of features descriptors for an autoencoder-based audio-visual quality metric | User Experience of Reading in Virtual Reality - Finding Values for Text Distance, Size and Contrast | Prenc - Predict Number Of Video Encoding Passes With Machine Learning |
Player Ready? A Model for Evaluating VR Game Interfaces | Investigating the Relationship of Mental Immersion and Physiological Measures during Cloud Gaming | Evaluating the User in a Sound Localization Task in a Virtual Reality Application |
Are You Still Watching? Streaming Video Quality and Engagement Assessment in the Crowd | ViSQOL v3: An Open Source Production Ready Objective Speech and Audio Metric | Comparing emotional states induced by 360 videos via head-mounted display and computer screen |
Super Hub 2 | ||
The impact of jerk on quality of experience and cybersickness in an immersive wheelchair application | Towards a Point Cloud Quality Assessment Model Using Local Binary Patterns | Towards a Perceived Audiovisual Quality Model for Immersive Content |
Impact of the Number of Votes on the Reliability and Validity of Subjective Speech Quality Assessment in the Crowdsourcing Approach | Different Points of View: Impact of 3D Point Cloud Reduction on QoE of Rendered Images | Dataset Cleaning - A Cross Validation Methodology for Large Facial Datasets using Face Recognition |
Subjective Assessment of Stereoscopic Image Quality: The Impact of Visually Lossless Compression | Personal Task Design Preferences of Crowdworkers | Affects of Perceived-actions within Virtual Environments on User Behavior on the Outside |
Generating Thermal Image Data Samples using 3D Facial Modelling Techniques and Deep Learning Methodologies | A generalized Hausdorff distance based quality metric for point cloud geometry | PointXR: A toolbox for visualization and subjective evaluation of point clouds in virtual reality |
Speech Quality Factors for Traditional and Neural-Based Low Bit Rate Vocoders | Synthetic Thermal Image Generation for Human-Machine Interaction in Vehicles | Foveated Video Coding for Real-Time Streaming Applications |
A color-based objective quality metric for point cloud contents | Analyzing the Fullband E-model and Extending it for Predicting Bursty Packet Loss | Fusion of Digital Fingerprint Quality Assessment Metrics |
Impact of Tactile and Visual Feedback on Breathing Rhythm and User Experience in VR Exergaming | Investigation of auditory nerve model based analysis for vocoded speech synthesis | Blind Image Quality Assessment with Visual Sensitivity Enhanced Dual-Channel Deep Convolutional Neural Network |
Social Events
We all know at this stage that QoMEX2020 will be an online event. But this doesn't mean we are not having social events to bring us all together.