QoMEX 2020

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QoMEX 2020

  • Home
  • QoMEX Live
    • Day 1
    • Day 2
    • Day 3
  • Authors
    • Call for Papers
    • Paper Submission Guidelines
    • Camera-Ready Paper Submission
    • Author Kit
    • Presentation Guidelines
    • Awards
    • Submit your Paper
    • Special Sessions
    • Inclusion and Diversity
  • Program
    • Overall Program
    • Social Events
    • Qualinet Meeting
    • Keynotes
    • Accepted Papers
  • Attending
    • Getting Here
    • Location
    • Accommodation
    • Visa Application
    • Registration Policies and Fees
    • Travel Grants
    • COVID-19 & QoMEX 2020
  • Committees
  • Sponsorship
  • Past QoMEX
  • Home >>
  • Program >>
  • Overall Program

Keynotes

Professor Stephen Brewster

Dr. Hayley Hung

Professor Mel Slater

 

Keynote Speaker Overview

Conference Schedule

Conference Schedule
All times are UTC Tuesday 26th May Wednesday 27th May Thursday 28th May
11:00   Poster Session 1     Poster  Session 2
11:45 Opening & Organisational Organisational Organisational
12:00 Keynote 1: Mel Slater Keynote 2: Hayley Hung Keynote 3: Stephen Brewster
13:00 Break
13:30 Session 1: Immersive Session 3: Audio Quality Session 5: Video Quality
  Objective and Subjective QoE Evaluation for Adaptive Point Cloud Streaming Can we still use PEAQ? A Performance Analysis of the ITU Standard for the Objective Assessment of Perceived Audio Quality Bitstream-based Model Standard for 4K/UHD: ITU-T P.1204.3 - Model Details, Evaluation, Analysis and Open Source Implementation
  Usability Assessment of a Wearable Video-Communication System Multi-episodic Perceived Quality of an Audio-on-Demand Service Inclusion of End User Playback-Related Interactions in YouTube Video Data Collection and ML-Based Performance Model Training
  PCQM: A full-reference quality metric for colored 3D point clouds Don't Stop the Music: Crowdsourced QoE Assessment of Music Streaming with Stalling Classification of Viewing Abandonment Reasons for Adaptive Bitrate Streaming
5 Minute Break
  Session 1: Immersive Session 3: Novel Session 5: Novel
  Testing a Quality of Experience (QoE) Model of Loudspeaker-based Spatial Speech Reproduction Application of Just-Noticeable Difference in Quality as Environment Suitability Test for Crowdsourcing Speech Quality Assessment Task You Drive Me Crazy! Interactive QoE Assessment for Telepresence Robot Control
  Textured Mesh vs Coloured Point Cloud: A Subjective Study for Volumetric Video Compression QoE Assessment of Enterprise Applications based on Self-motivated Ratings Assessing Interactive Gaming Quality of Experience Using a Crowdsourcing Approach
14:45 Break
15:00 - 16:30 Session 2 (see QoMEX Virtual Lobby below) Session 4 (see QoMEX Virtual Lobby below) Session 6 (see QoMEX Virtual Lobby below)
16:30   Short Social session Awards & Closing

 

Hubs Sessions

QoMEX Virtual Lobby 1
Tuesday 26th May Wednesday 27th May Thursday 28th May
Effect of Environmental Noise in Speech Quality Assessment Studies using Crowdsourcing Visual Quality Assessment for Interpolated Slow-motion Videos based on a Novel Database Influence of Emotions on Eye Behavior in Omnidirectional Content
Audio Impairment Recognition Using a Correlation-Based Feature Representation Cross data set performance consistency of objective quality assessment methods for light fields Development and Validation of Pictographic Scales for Rapid Assessment of Affective States in Virtual Reality
SMASH: a Supervised Machine Learning Approach to Adaptive Video Streaming over HTTP On Versatile Video Coding at UHD with Machine-Learning-Based Super-Resolution Quality Enhancement of Gaming Content using Generative Adversarial Networks
 
How deep is your encoder: an analysis of features descriptors for an autoencoder-based audio-visual quality metric User Experience of Reading in Virtual Reality - Finding Values for Text Distance, Size and Contrast Prenc - Predict Number Of Video Encoding Passes With Machine Learning
Player Ready? A Model for Evaluating VR Game Interfaces Investigating the Relationship of Mental Immersion and Physiological Measures during Cloud Gaming Evaluating the User in a Sound Localization Task in a Virtual Reality Application
Are You Still Watching? Streaming Video Quality and Engagement Assessment in the Crowd ViSQOL v3: An Open Source Production Ready Objective Speech and Audio Metric Comparing emotional states induced by 360 videos via head-mounted display and computer screen

 

QoMEX Virtual Lobby 2
Tuesday 26th May Wednesday 27th May Thursday 28th May
The impact of jerk on quality of experience and cybersickness in an immersive wheelchair application Towards a Point Cloud Quality Assessment Model Using Local Binary Patterns Towards a Perceived Audiovisual Quality Model for Immersive Content
Impact of the Number of Votes on the Reliability and Validity of Subjective Speech Quality Assessment in the Crowdsourcing Approach Different Points of View: Impact of 3D Point Cloud Reduction on QoE of Rendered Images Dataset Cleaning - A Cross Validation Methodology for Large Facial Datasets using Face Recognition
Subjective Assessment of Stereoscopic Image Quality: The Impact of Visually Lossless Compression Personal Task Design Preferences of Crowdworkers Affects of Perceived-actions within Virtual Environments on User Behavior on the Outside
 
Generating Thermal Image Data Samples using 3D Facial Modelling Techniques and Deep Learning Methodologies A generalized Hausdorff distance based quality metric for point cloud geometry PointXR: A toolbox for visualization and subjective evaluation of point clouds in virtual reality
Speech Quality Factors for Traditional and Neural-Based Low Bit Rate Vocoders Synthetic Thermal Image Generation for Human-Machine Interaction in Vehicles Foveated Video Coding for Real-Time Streaming Applications
A color-based objective quality metric for point cloud contents Analyzing the Fullband E-model and Extending it for Predicting Bursty Packet Loss Fusion of Digital Fingerprint Quality Assessment Metrics
Impact of Tactile and Visual Feedback on Breathing Rhythm and User Experience in VR Exergaming Investigation of auditory nerve model based analysis for vocoded speech synthesis Blind Image Quality Assessment with Visual Sensitivity Enhanced Dual-Channel Deep Convolutional Neural Network

 

Virtual Poster Sessions

Virtual Poster Sessions
Session 1 Session 2
Quantifying the value of 5G and edge cloud on QoE for AR/VR Variation in QoE of passive gaming video streaming for different Packet Loss Ratios
The Virtual Memory Palace as an Interactive Mnemonic Learning Platform Development and evaluation of a test setup to investigate distance differences in immersive virtual environments
A QoE Evaluation of an Immersive Virtual Reality Autonomous Driving Experience Influence of Hand Tracking as a way of Interaction in Virtual Reality on User Experience
An evaluation of the next-generation image coding standard AVIF Can visual scanpath reveal personal image memorability? Investigation of HMM tools for gaze patterns analysis
Assessing differences in flow state induced by an adaptive music learning software Influence of video delay on quality, presence, and sickness in viewport adaptive immersive streaming
Seeing is Believing: The Effect of Video Quality on Quality of Experience in Virtual Reality Transformation of Mean Opinion Scores to Avoid Misleading of Ranked based Statistical Techniques
Quality Assessment of Gaming Videos Compressed via AV1 Towards Analysing the Interaction between Quality and Storytelling for Event Video Recording
EEG-Based Assessment of Perceived Realness in Stylized Face Images goDASH - GO accelerated HAS framework for rapid prototyping
Let the Music Play: An Automated Test Setup for Blind Subjective Evaluation of Music Playback on Mobile Devices A QoE Evaluation of an Augmented Reality Procedure Assistance Application
Studying the Impact of the Content Selection Method on the Video QoE on Mobile Devices Matched Quality Evaluation of Temporally Downsampled Videos with Non-Integer Factors
Influence of Gender and Viewing Frequency on Quality of Experience Towards the Impact of Gamers Strategy and User Inputs on the Delay Sensitivity of the Cloud Games

Accepted Papers

Social Events

We all know at this stage that QoMEX 2020 will be an online event. But this doesn't mean we are not having social events to bring us all together.

For more information on QoMEX 2020 social events check the following link:

Social Events

Important Dates

  • Special Session Proposals:
    November 19th – 2019
    November 21st – 2019
  • Full Paper Registration:
    January 22nd – 2020
  • Full Paper Submission:
    January 29th – 2020
    This is a Firm Date.
  • Full Paper - Notification:
    March 9th – 2020
  • Full Paper - Camera Ready Deadline:
    March 25th – 2020
  • Short Paper / Demo / Industry Submission:
    March 29th – 2020
    This is a Firm Date.
  • Short Paper / Demo / Industry Notification:
    April 20th – 2020
  • Short Paper / Demo Camera Ready:
    April 27th – 2020
  • Conference:
    May 26th – 28th 2020

Download Call For Short Papers

Download Call For Papers (CLOSED)

Download Call For Special Sessions (CLOSED)

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