QoMEX 2020

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QoMEX 2020

  • Home
  • QoMEX Live
    • Day 1
    • Day 2
    • Day 3
  • Authors
    • Call for Papers
    • Paper Submission Guidelines
    • Camera-Ready Paper Submission
    • Author Kit
    • Presentation Guidelines
    • Awards
    • Submit your Paper
    • Special Sessions
    • Inclusion and Diversity
  • Program
    • Overall Program
    • Social Events
    • Qualinet Meeting
    • Keynotes
    • Accepted Papers
  • Attending
    • Getting Here
    • Location
    • Accommodation
    • Visa Application
    • Registration Policies and Fees
    • Travel Grants
    • COVID-19 & QoMEX 2020
  • Committees
  • Sponsorship
  • Past QoMEX
  • Home >>
  • QoMEX Live >>
  • Day 3

QoMEX 2020 Live Stream | Day 3

 

 

Schedule

Qomex 2020 Live - How does it work?

This year QoMEX 2020 will be held online - We're embracing numerous streaming and virtual platforms to deliver the conference!

First we have YouTube - Both keynotes and oral sessions will live streamed on YouTube. As part of this process, we've embedded Slido to allow questions from the audience. This way we can deliver an interactive experience with the presenters and the audience!

Second to this, we have virtual rooms! The virtual rooms are listed below and you can find the link by clicking the VR icons below!

VR Icon:

  • VR Icons will bring you a Virtual Space in your browser, where you can have one-on-one discussion with the presenters and other attendees.

Camera Icon:

There are two different camera icons - one Blue and one Red

  • Blue Camera Icons allow you to join the short breakout sessions on Zoom with other members of the multimedia community.
  • Red Camera Icons will bring you a YouTube recording of the presentation.

Thursday 28th May

Conference Schedule
All times are UTC Thursday 28th May
Virtual Poster Sessions
11:00 Poster Session 2
Chair(s): Sebastian Egger-Lampl
  Variation in QoE of passive gaming video streaming for different Packet Loss Ratios.
Abdul Wahab, Nafi Ahmad, and John Schormans
  Development and evaluation of a test setup to investigate distance differences in immersive virtual environments.
Stephan Fremerey, Muhammad Sami Suleman, Abdul Haq Azeem Paracha, and Alexander Raake
  Influence of Hand Tracking as a way of Interaction in Virtual Reality on User Experience.
Jan-Niklas Voigt-Antons, Tanja Kojic, Danish Ali, and Sebastian Möller
  Can visual scanpath reveal personal image memorability? Investigation of HMM tools for gaze patterns analysis.
Waqas Ellahi, Toinon Vigier, and Patrick Le Callet
  Influence of video delay on quality, presence, and sickness in viewport adaptive immersive streaming.
Carlos Cortés, Pablo Pérez, Jesús Gutiérrez, and Narciso García
  Transformation of Mean Opinion Scores to Avoid Misleading of Ranked based Statistical Techniques.
Babak Naderi, and Sebastian Möller
  Towards Analysing the Interaction between Quality and Storytelling for Event Video Recording.
Eckhard Stoll, Stephan Breide, and Alexander Raake
  goDASH - GO accelerated HAS framework for rapid prototyping.
Darijo Raca, Maëlle Manifacier, and Jason J Quinlan
  A QoE Evaluation of an Augmented Reality Procedure Assistance Application.
Eoghan Hynes, Ronan Flynn, Brian Lee, and Niall Murray
  Matched Quality Evaluation of Temporally Downsampled Videos with Non-Integer Factors.
Christian Herglotz, Geetha Ramasubbu, and Andre Kaup
  Towards the Impact of Gamers Strategy and User Inputs on the Delay Sensitivity of the Cloud Games.
Saeed Shafiee Sabet, Steven Schmidt, Saman Zadtootaghaj, Carsten Griwodz, and Sebastian Möller
11:45 Organisational
12:00 Keynote 3: Stephen Brewster
13:00 Break
Oral Sessions
13:30 Session 5: Video Quality
Chair(s): Peter Schelkens and Lea Skorin-Kapov
  Bitstream-based Model Standard for 4K/UHD: ITU-T P.1204.3 - Model Details, Evaluation, Analysis and Open Source Implementation.
Rakesh Rao Ramachandra Rao, Steve Göring, Peter List, Werner Robitza, Bernhard Feiten, Ulf Wuestenhagen, and Alexander Raake
  Inclusion of End User Playback-Related Interactions in YouTube Video Data Collection and ML-Based Performance Model Training.
Ivan Bartolec, Irena Orsolic, and Lea Skorin-Kapov
  Classification of Viewing Abandonment Reasons for Adaptive Bitrate Streaming.
Shoko Takahashi, Kazuhisa Yamagishi, and Jun Okamoto
5 Minute Break
  Session 5: Novel
Chair(s): Peter Schelkens and Lea Skorin-Kapov
  You Drive Me Crazy! Interactive QoE Assessment for Telepresence Robot Control.
Hamed Z. Jahromi, Ivan Bartolec, Edwin Gamboa, Andrew Hines, and Raimund Schatz
  Assessing Interactive Gaming Quality of Experience Using a Crowdsourcing Approach.
Steven Schmidt, Babak Naderi, Saeed Shafiee Sabet, Saman Zadtootaghaj, and Sebastian Möller
14:45 Break
Hubs Sessions
15:00 - 16:30

Session 6: QoMEX Virtual Lobby 1
Chair(s): Ronan Flynn

Pitch Session Virtual Lobby 1

  Influence of Emotions on Eye Behavior in Omnidirectional Content.
Wei Tang, Shiyi Wu, Toinon Vigier, and Matthieu Perreira Da Silva
  Development and Validation of Pictographic Scales for Rapid Assessment of Affective States in Virtual Reality.
Christian Krüger, Tanja Kojic, Luis Meier, Sebastian Möller, and Jan-Niklas Voigt-Antons
  Quality Enhancement of Gaming Content using Generative Adversarial Networks.
Nasim Jamshidi Avanaki, Saman Zadtootaghaj, Nabajeet Barman, Steven Schmidt, Maria G. Martini, and Sebastian Möller
 
  Prenc - Predict Number Of Video Encoding Passes With Machine Learning.
Steve Göring, Rakesh Rao Ramachandra Rao, and Alexander Raake
  Evaluating the User in a Sound Localization Task in a Virtual Reality Application.
Adrielle Nazar Moraes, Ronan Flynn, Andrew Hines, and Niall Murray
  Comparing emotional states induced by 360 videos via head-mounted display and computer screen.
Jan-Niklas Voigt-Antons, Eero Lehtonen, Andres Pinilla Palacios, Danish Ali, Tanja Kojic, and Sebastian Möller
15:00 - 16:30

Session 6: QoMEX Virtual Lobby 2
Chair(s): Ronan Flynn

Pitch Session Virtual Lobby 2

  Towards a Perceived Audiovisual Quality Model for Immersive Content.
Randy F Fela, Nick Zacharov, and Soren Forchhammer
  Dataset Cleaning - A Cross Validation Methodology for Large Facial Datasets using Face Recognition.
Viktor Varkarakis, and Peter Corcoran
  Affects of Perceived-actions within Virtual Environments on User Behavior on the Outside.
Asim Hameed, and Andrew Perkis
 
  PointXR: A toolbox for visualization and subjective evaluation of point clouds in virtual reality.
Evangelos Alexiou, Nanyang Yang, and Touradj Ebrahimi
  Foveated Video Coding for Real-Time Streaming Applications.
Oliver Wiedemann, Vlad Hosu, Hanhe Lin, and Dietmar Saupe
  Fusion of Digital Fingerprint Quality Assessment Metrics.
Christophe Rosenberger, and Christophe Charrier
  Blind Image Quality Assessment with Visual Sensitivity Enhanced Dual-Channel Deep Convolutional Neural Network.
Min Zhang, Wenjing Hou, Lei Zhang, and Jun Feng
16:30 Awards & Closing

 

Important Dates

  • Special Session Proposals:
    November 19th – 2019
    November 21st – 2019
  • Full Paper Registration:
    January 22nd – 2020
  • Full Paper Submission:
    January 29th – 2020
    This is a Firm Date.
  • Full Paper - Notification:
    March 9th – 2020
  • Full Paper - Camera Ready Deadline:
    March 25th – 2020
  • Short Paper / Demo / Industry Submission:
    March 29th – 2020
    This is a Firm Date.
  • Short Paper / Demo / Industry Notification:
    April 20th – 2020
  • Short Paper / Demo Camera Ready:
    April 27th – 2020
  • Conference:
    May 26th – 28th 2020

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